A few weeks ago there were several issues affecting the Fight Module . These were later addressed by Zynga and performance maintenance was the cause. They were resolved in a matter of days. Towards the end of last week, these same issues plus new ones have appeared. I don’t know at this time if more performance improvements are in the works as Zynga has not posted anything. Until the issues are resolved, we shouldn’t buy into rumors that any of it means permanent game changes. Everything that is happening now can be verified but that doesn't necessarily mean they are changes meant to stay. They could be experimenting and will later define what is different. There are many “Player Iced Themselves” messages being seen after attempts to ice players.
There are a lot of accounts which heal as soon as they are attacked. Check out the “other attackers”! Lots of players were attacking this account at the same time and the health did not budge.
Accounts that are supposed to be banned from fighting appear on the fightlist and players are getting stuck. You can attack these accounts all you want but they can’t be iced as the health doesn’t budge.
You know when an account has been given a soft ban, which is a ban from gifting and fighting, because there is a “Remove from Mafia” link at the bottom of their profile information. They aren't really in your mafia so clicking it does nothing. Accounts that are permanently banned are always available to be attacked and they heal at a normal rate.
Banned accounts offer a nice side affect in that they yield maximum cash and they never run out of it. This is great if you need currency but they are causing issues with fighting scripts as the player attacking them get stuck in a loop.
Team Spockholm has written a fix into the Assassin-a-Nator.
To avoid dumping all of your stamina into one of these accounts, adjust your filters and set a maximum number of attacks. If you need the currency, go to the appropriate destination and check the “Cash from same city” box and keep the “Max attacks per target” at 0. As shown above, sometimes it's good to be stuck in this loop.
Players are also reporting unusually high levels of damage appearing in their player updates. This has sparked rumors of the existence of a super rouge script which can reduce a targets health by the hundreds with each attack. I hear it’s called the Atomic Bomb or something like that. There are scripts out there which have been modified to do that but I don’t think they are this effective. Most likely it’s a display error or some other type of bug. It's also possible this is an experiment as players have been able to verify that the Power Attack button is performing more than 5 or 25 fights. Watch your stamina to tell.
More players are reporting heal gradients. We know those were implemented in December of last year . A new rumor which has appeared in many Skype and Facebook rooms has emerged. I love how these get circulated and they are always some form of claimed inside information. Personally I haven’t noticed anything different about my healing. It's possible this will be a permanent change and Zynga is experimenting with it. Again, this has all been verified but we can't say if it's permanent.
"NO More for Auto Healer!!!!Thanks to everyone who posted issues, sent images and inbox messages. I didn't think it was necessary to post about these because last time they were resolved in a timely fashion.
New health program and start with this Sat they will apply to all accounts. So for every time when you put re-health when one (or more) players attack you, you loose 5 seconds.
Example if you are under attack:
The first time you re-health right now is in 40 seconds,
second times re-health you gonna put health in 45 seconds,
Third times re-health you gonna put health in 50 seconds, etc."